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It’s a pain, but that is the problem with being on the cutting edge. Many are designing in whatever is their favorite tool and exporting to OBJ and importing to Blender for an export to Collada. So, your best chance at having something upload correctly is to use Blender. However, most of the models uploaded to SL for the Lindens to use in their testing are from Blender. They all have various but different problems. No single modeling tool is working perfectly. The Maya and Max version are the 20 versions. Sketch Up is a lower priority for the Mesh team. Version also brings up the question as to which modeling programs are the Lindens supporting? The answer: Blender, 3DS Max, Maya, and Sketch Up. If you want to match what the Lab is using use 1.4.0. However, the changes from 1.4.0 to 1.4.1 are small and should not make a difference. I know Blender 2.49b is using Collada 1.4.0. The Lab is doing their work with Collada 1.4.0 in mind.
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The speculation is that it might have something to do with the Collada version used by SL and the modeler. Those uploading mesh have been running into some problems. The Lab is a aware of that and working on a solution. The Payment Information On File (PIOF) presents some problems to non-US residents.
How to use ac3d to make mesh for second life professional#
We know that the people out there who are intent will not be stopped by this blinking car alarm lights will not stop a professional car thief. Our goal is to provide some small steps that will dissuade some level of infringer/griefer, and also give some information to people who may not have a good understanding of what can qualify as IP infringement. The steps required to become mesh enabled are not final. At that time some thought the idea was shot down and dead. I guess this was brought up in the Closed Beta for Mesh. I posted an article on this a few days ago. Today’s meeting had 16 items on the agenda when I checked it. The mesh meetings are getting interest and the agenda is getting lots of items.